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Hatsune Miku: I'm a Synthesizer Cover Art by aVersionOfReality Hatsune Miku: I'm a Synthesizer Cover Art by aVersionOfReality
Hatsune Miku Fanart for the Root Node song I'm a Synthesizer

Final Fantasy style proportions, anime style shading.

Made with Blender, MakeHuman, Marvelous Designer, and Substance Painter.
Rendered in Blender with Cycles and Freestyle.

More info at aVersionOfReality.com

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Hatsune Miku character is © Crypton Future Media, Inc. 2007
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:icontaemart:
taemart Featured By Owner Feb 12, 2016  Professional Digital Artist
this is so awesome , every thing about this img is so cool and i just want to know something that been wondering on my mind for very long time, what  light,s do you use for scenes like this
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:iconaversionofreality:
aVersionOfReality Featured By Owner Feb 12, 2016  Hobbyist Digital Artist
Thank you! The light setup is straightforward:

Key light is a sun lamp with a small size (needed for sharp toon shadow terminators).
All of the props and parts of her outfit have emitters, with the music stand screens acting like a fill light. Since there are so many emitters, you get a lot of subtle nuance. The shader I'm using it half toon and half normal, so the normal shaders pick up the more nuanced light while the toon shaders mostly respond to the sun lamp. (note the difference in shading on her shirt and sleeves that aren't being hit by the sun lamp but are being hit by emitters and bounce light.)
World (sky) is light blue with a noise texture to vary color, and a low emission strength. You can see the floor reflecting it, especially towards the horizon.
Lastly, the floor is very reflective to encourage bounce light to hit objects from below.
There is also a lot of compositor glow.

Just ask if you want to know anything else.
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:icontaemart:
taemart Featured By Owner Feb 12, 2016  Professional Digital Artist
waw that,s so much, but one question? do you use texture for her skin ?
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:iconaversionofreality:
aVersionOfReality Featured By Owner Feb 12, 2016  Hobbyist Digital Artist
For the most part, no. There's a texture on her face for her eyeliner and cheek rosiness. Everything else is just a material + Cycles lighting. It's the same shader I used in an older project, which I show the settings for here: www.aversionofreality.com/blog…
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:icontaemart:
taemart Featured By Owner Feb 12, 2016  Professional Digital Artist
waw that,s so cool , i never came to cycle render for Many reasons , one of theme is that i don't have a super pc, for some reason my graphics card does,t work , and i really dont know why?
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:iconaversionofreality:
aVersionOfReality Featured By Owner Feb 13, 2016  Hobbyist Digital Artist
Yeah, it's not worth using Cycles unless you have a lot of computing power. You can do most of the same stuff (except bounce light) with BI much more efficiently. I use Cycles because I like it, not necessarily because it's necessary or efficient. But I also do non-toon stuff, and for that Cycles is superior.

Cycles won't run on Nvidia cards before the 400 series desktop cards due to requiring a minimum version of CUDA that isn't available on older cards. I'm not sure what the minimum is for laptop cards. It also doesn't work on AMD/ATI cards for the most part, because those don't have CUDA at all. They use OpenCL instead. OpenCL is starting to be supported with Cycles as of a couple versions of blender ago, but it doesn't fully work yet (openCL itself required updates, it wasn't just a problem on Blender's end.)
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:icontaemart:
taemart Featured By Owner Feb 13, 2016  Professional Digital Artist
waw man you know much , i mean did you Specialized in  this ?
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:iconaversionofreality:
aVersionOfReality Featured By Owner Feb 13, 2016  Hobbyist Digital Artist
I've been studying it as a hobby for a couple of years. I'm hoping to make a graphic novel in a style similar to this. I'm getting pretty close to being able to start illustrating, just need to practice larger scenes with more characters and get some more experience. Most of my work doesn't make it on here, or even my facebook, as it's mostly technical tests and not full scenes.
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(1 Reply)
:iconsohighlydubious:
sohighlydubious Featured By Owner Oct 31, 2015  Hobbyist Digital Artist
Lovely look and feel to this piece, very well made!
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:iconsilkysatire:
SilkySatire Featured By Owner Oct 17, 2015
Aww man! I have been trying so hard to replicate the Final Fantasy Character modeling style for some time now, but with unsuccessful results. That is an amazing model you have there!
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:iconaversionofreality:
aVersionOfReality Featured By Owner Oct 18, 2015  Hobbyist Digital Artist
Thanks! I used a lot of references. Mainly stills from Advent Children, and game models from FF13 (specifically Vanille and Sarah.) Let me know if you need help.
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May 20, 2015
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